Coady and the Creepies 1 Review

first_img Coady and the Creepies is the new mini-series from BOOM! Studios’ creator-focused imprint, BOOM! Box, home to awesome series such as Lumberjanes, SLAM!, and The Backstagers. I’ve been following the imprint for awhile now, with their Jonesy being one of my favorite series coming out. BOOM! Box gives creators, especially up-and-coming creators, a place to tell a story that doesn’t necessarily fit in at other publishers, normally in a mini-series format. Tending to focus on a younger audience, BOOM! Box shares a lot of the same sensibilities as many modern cartoons, embracing a much more inclusive worldview while still managing to be fun. Coady and the Creepies #1 start the series out on a great note, feeling right at home among the publisher’s other work.Coady and the Creepies #1(W) Liz Prince (A) Amanda KirkPunk isn’t dead…Coady, Criss, and Corey are sisters and bandmates in the band The Creepies. After a van accident leaves Corey badly scarred and Criss in a wheelchair, they’re getting back into the punk scene!But they still need to contend with the challenges of staying true to their punk ideals, while also dealing with the media attention they’ve attracted, as well as the tension surrounding the fact that Coady escaped the accident seemingly unscathed. Now on tour, they’re fighting their way through the (sometimes literal) battle of the bands, earning enamel pins, and heading for the gig of their lives… So, I slightly edited the above solicitation for this issue because it originally contained spoilers. It might seem silly to avoid spoilers, but I went in blind, and I legitimately think that doing so made reading this first issue a totally different experience. A cute little story that isn’t set up as anything too outlandish, it takes a great tonal shift about two-thirds of the way into the story, adding a whole new layer to the story, and setting up the plot in a fascinating way. The Cristoff sisters, Criss, Corey, and Coady all get their own moments in this first issue that help to define their dynamic and roles, which is the benefit of working within the framework of a mini-series.Amanda Kirk’s art helps to bring the fun to the story, her art bringing to mind the likes of 90’s Nickelodeon cartoons like Rugrats or Ahhhhh! Real Monsters. Her art just has this unique sense of scribbly fun, with lots of energy, it never feels too busy or too clean, almost like cartoon-punk, which is appropriate given the subject matter. Hannah Fisher’s colors help a lot too, especially when it comes to giving it that Nickelodeon look, with lots of pinks, greens, and oranges that make the pages pop.via BOOM! StudiosCoady and the Creepies #1 is written by Liz Prince, drawn by Amanda Kirk, colored by Hannah Fisher, and published by BOOM! Box. The first issue is available in stores and online now at Comixology.com. Planet of the Apes: Visionaries is Unpredictable, Stunning and WildVariant Covers to Grab This Week (8/29/18) Stay on targetlast_img read more

Denver Chosen For HyperloopInspired Transportation System

first_imgStay on target HTT Inks Deal to Bring High-Speed Travel to Great Leaks MegaregionCast Your Vote for Most Beneficial Hyperloop Route Move over, Elon Musk: Colorado is the new site of a futuristic Hyperloop-inspired transportation system that could shuttle people between Denver and Boulder in eight minutes.The Colorado Department of Transportation (CDOT), E-470 Public Highway Authority, and Arrivo have inked a deal to bring a high-speed travel network to Denver.Co-founded by SpaceX engineer Brogan BamBrogan, Los Angeles-based Arrivo plans to erect a full-system test track just off the E-470 Toll Highway, where the proposed first commercial leg will eventually be built.“Twenty-first century transportation technology is finally arriving, and Denver is positioned to be the early benefactor,” BamBrogan said in a statement.Unlike its Hyperloop rival, Arrivo focuses on local transit, its mission to connect “every part” of super-urban areas in fewer than 20 minutes.“Passengers and cargo arrive quickly and efficiently at extremely low cost,” BamBrogan continued. “The whole region also wins as our high-throughput enables more total miles traveled to support growth and economic firepower.”The hour-and-10-minute trip between Denver International Airport and downtown, for instance, would take only nine minutes on the Arrivo City Zipper. It’s even shorter (six minutes) for folks commuting from Lone Tree.In an effort to reduce road traffic and improve how people and goods move around the city, Arrivo will implement “hyperloop technology”—magnetic levitation makes vehicles float, while electric power moves them forward.“Arrivo’s system is an additional layer of transportation designed to complement existing modes of transportation, connect with the airport, the metro, and even allow people to use it with their own car,” BamBrogan said. “The residents, visitors, and businesses of Denver will now have a new tool to be anywhere they want to be.”Following a feasibility study, the company hopes to open the first commercial route in Denver in the next four to five years.With offices in LA and Aurora, Co., Arrivo is also expanding its corporate operations with a new Denver-based Engineering and Technology Center. All in all, the firm will add up to 200 employees by 2020, and funnel some $10-$15 million into the local economy next year.“Arrivo will end traffic and future-proof regional mobility,” BamBrogan promised. “Now that’s a big win.”center_img Let us know what you like about Geek by taking our survey.last_img read more

Valve Index Is a Powerful VR Headset Even Without HalfLife

first_imgStay on target Whatever your thoughts are on virtual reality (for me the best it’s really good for is quick cardboard gimmicks) you can’t deny that Valve has been all in trying to push the tech to its furthest potential with its boatload of Steam money. It’s not like they were spending that cash on game development or Steam Machines or moderators or more generous developer cuts than Epic. The proof is in the hardware. While competitors like Oculus pivot more towards more accessible and affordable standalone headsets, the HTC Vive Pro with the SteamVR software delivers the most intense VR experience your monster gaming PC can muster.And that was back when Valve had to work with an outside partner in HTC. Now the company is ready to reveal its first fully internal VR hardware solution. Even without a Half-Life game, the Valve Index sounds pretty impressive.The Valve Index aims to provide the highest fidelity VR experience imaginable. So you’re going to need some outside components to make it realistically work. You just can’t strap it on your face and go. For starters, these are the “minimum” required specs: Windows 10 or SteamOS or Linux, 8 GB of RAM, NVIDIA GeForce GTX 970+ or AMD RX480+, Dual Core CPU, and some USB 3.0 ports. For the most beautiful, smooth VR experiences though you’ll want to push your PC much further than that.The Valve Index also encompasses a range of hardware. The upgraded base stations (also compatible with Vive Pro) increase your potential play area by multiple square meters and track your motion more accurately. You can get away with just two but additional base stations increase the fidelity of the large-scale room tracking with laser scans picking up headset and controller positions “100 times a second.”And speaking of controllers, the 87 new sensors in the controllers can now map your hands to the point where games recognize what your individual fingers are doing. Actually grab objects instead of pressing a trigger. Give enemies the finger. Throw objects with the motion sensor. There are still buttons and analog sticks as well for when more traditional inputs are necessary.But the star of the show is the Valve Index headset itself. The display features a high-res 1440 x 1600 pixels per eye with enhanced LCD subpixel rendering techniques to increase sharpness and reduce the “screen door effect.” The higher resolution along with shorter image persistence and refresh rates as high as 144Hz should also reduce motion sickness.The physical design puts the lenses closer to your eyes, while still maintaining comfort, to increase field of view for more immersive peripheral vision. High quality speakers sit outside of your ears so you feel more like you’re in the environment. And the hardware can be modded in all sorts of ways after the fact.To get all of this, you’ll be paying $999 for the whole Valve Index suite, and that’s before the PC. That’s not cheap! And it’s an even tougher price to swallow when the announced games are typical VR mainstays like Job Simulator and Tilt Brush, or games also coming to the modest PlayStation VR (albeit in lower quality) like No Man’s Sky and Trover Saves The Universe. This really would’ve been a great time for Valve to announce the rumored Half-Life VR prequel.But if you want the absolute cutting-edge in VR tech, get ready to pre-order the Valve Index starting May 1st. For more on VR check out these hidden messages in Oculus controllers and read about Sony’s patent for potential new ways VR headsets can work better with glasses. Valve Steam Link App Brings Your PC Games to MobileEpic Gives Free Games, GOG Gives OG ‘Diablo,’ Steam Gives Ap… last_img read more